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Raw fury townscaper
Raw fury townscaper





Personally, it would have been wonderful to cycle through various chairs or plants, or even sets of plants. While building a multi-level structure is fascinating on its own, the game suffers a bit from a lack of choice in some areas. Or make it so large, they felt a little bit smaller themselves. Who doesn’t love occasionally playing with miniature versions of things? And when one pressed both grab triggers, a user might makes their settlement as small as possible. I personally feel like it would have added to the inherent joy of playing with virtual Legos. Unfortunately, it felt like there was a bit missing when it came to the building aspect.īeing able to place plants or benches from a selection of objects would have complimented Townscaper VR’s diorama view of the playfield. This was a nice touch when it came to seeing what happens at different levels. When adding to the third floor of one’s structure, a pointed tower would settle atop the previous structure. Level 2 is where a user in Townscaper VR would start seeing larger flights of stairs. If one were to connect two second-story rooms with a third center piece, an archway with a clock tower would form. The real treat in Townscaper VR, however, is how each block naturally adapts to what is closest to it. Level 1 would simply allow one to create a normal, one-story house one might see in a place like Venice, Italy. The piece that popped in was wholly dependent on the level at which you hit the ‘create’ button. After choosing the color, the top trigger button could summon a building piece. The shortcuts were cool, but it felt like theyįlicking the analog stick on either controller up or down would cycle colors. Pressing B or Y would ‘choose’ the color of the currently highlighted block. It was great, especially if the mental picture isn’t what one ended up seeing created. Pressing A or X would eliminate whichever block was highlighted by the tiny claw. For a more comprehensive menu in Townscaper VR, one would simply turn their wrist and look at the ‘side’ of the virtual controller. These involved either pressing specific buttons, such as a, b, x, or even hitting one of the triggers. Looking at either the left or right controller from the top down, a Meta Quest 2 user can see shortcuts. But controls are easy to see and get the hang of. There is no ‘menu’ in the traditional sense. To start off, the ‘game’, which is more of a virtual playground, was pretty straight forward upon starting up. There are no visual indicators, but there is definitely a limit to how wide one’s ocean settlement is allowed to be. Simply starting the application drops one right into the oceanscape that acts at the building area. While there may be a handful of limits in Townscaper VR, the colors that make up your picture is up to you. How one chooses to design their quaint ocean city is up to them. Build your own single-story ocean town, or compliment each building with skyscraping towers. In some unnamed corner of the multiverse, exists an ocean that seemingly goes on forever in each direction. From developer Oskar Stalberg and published by Raw Fury AB, comes a quaint sandbox playground that allows one’s imagination to reach new heights. What can one do with such a power? What WOULD one do? While not a game in the traditional sense, imagine a set of plastic building block that doesn’t require cleaning up. Townscaper VR gives Quest 2 users a taste of power.

raw fury townscaper

It is one of the things humans aspire to having. There’s nothing like the power to create. Have you ever wanted a diomara set that took up no space? Look no further than Townscaper VR!







Raw fury townscaper